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The High Elves expand their roster with the addition of the Everqueen Allarielle of Avelorn, while the Dark Elves get the Hag Queen of Har Ganeth Crone Hellebron. The Queen & The Crone adds new units, two factions, and a bunch of Regiments of Renown to the ranks of the High Elves and Dark Elves, finally adding the elite special units to one of the base game’s races. The second DLC is less of an expansion, and more of a rounding up of things that *really* should have been there at launch. Total War: WARHAMMER II – The Queen and The Crone Yes, and you can read our Rise of the Tomb Kings review to find out why. Add to that four legendary lords, a unique Dynasty system to replace the research tree, and a RPG-like loot-crafting mechanic to equip your Lords, and Rise of the Tomb Kings proudly stands as not just the best DLC in Total Warhammer, but in Total War as a whole. Due to being a bunch of reanimate obsessed skeletons, Tomb King units are also impervious to morale loss and never rout, but unlike Vampires and their thralled brethren, retain enough independence and self-will to not immediately crumble to dust if their leader dies.Įven better, the Tomb Kings have access to massive stone constructs that can wipe the floor with pretty much any flesh and blood monster in the Warhammer franchise. Units require no upkeep nor incur recruitment costs but have caps that require the construction of certain buildings, allowing these faux-Egyptians to raise an entire 20 stack army in a couple of turns.
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The story takes place in the same map as the base game’s Eye of the Vortex campaign, but the addition of the Tomb Kings as a playable faction upends every other mechanic Total War relies on. Rise of the Tomb Kings is a massive expansion, adding the Land of the Dead in all its sandy and pyramid-y glory and tasking players to find five of the Nine Books of Nagash to gain complete control over the eternal unlife of its rulers.īuy now: P ick up Warhammer 2 if you haven’t already Warhammer II’s first DLC is also its best, bringing the undead rulers or Nehekarah to virtual life for the first time in history. Total War: WARHAMMER II – Rise of the Tomb Kings The closer we get to Warhammer 3's release date though, the cheaper these add-ons will get, so patience is a virtue in this case. That still leaves a fair amount of add-ons that need evaluating, so we've put together this guide to help you decide which expansions are worth grabbing straight away, and which are worth skipping or at least waiting for a sale to drop.
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That's not to mention all of the free content that's been released, although since you don't have to pay for that we've not focused on it for this guide. The early years saw other areas of the map fleshed out, such as in Rise of the Tomb Kings and Curse of the Vampire Coast, but in later years it was more about the smaller, more narrative focused content drops. Warhammer 2 expansions involve a mixture of big, encompassing add-ons and smaller 'set-piece' scenarios between two legendary lords. Warhammer 3 is coming and now that the final Warhammer 2 expansion is out it's all hands on deck for the threequel. We've had a good run, but it seems that (for now, at least) Total War: Warhammer II DLC is coming to an end.